In short

For most first versions, a single cross-platform codebase gets you onto iOS and Android sooner and for less money than two native apps, leaving more budget to learn from users.

A common mistake among early-stage founders is spending most of the budget on native apps before confirming that people want the product. The goal of a first release is learning, and time to market is what buys you learning.

That is why we often recommend cross-platform development with Flutter, Google's UI toolkit, for minimum viable products.

The case for a single codebase

Early cross-platform apps had a reputation for feeling slow, as if a website had been wrapped in an app shell. Flutter takes a different route: it compiles to native code and draws its own interface, so scrolling and animation are smooth on both platforms.

  • One team builds and maintains one product, instead of two.
  • Features reach iOS and Android users at the same time.
  • Changes after user feedback are made once, not twice.

When native is the better choice

Cross-platform is not always right. Apps that depend heavily on platform-specific hardware features, or that need the very latest platform APIs on day one, may be better served by native development. We will say so in your quote if that applies.

A sensible first release

Define the single job your app must do well. Build that, release it to a small group, watch how it is used and decide what to add next. A lean first version also makes it easier to show progress to investors, because there is something real to see.

Our Mobile Apps service is built around this approach, with sprint-based delivery and a published starting price.

Related service. Mobile Apps: iOS and Android apps from one codebase.